//twopts.txt - Like basic monst, but this character spends all its time oscillating 
// between two nav points.
// Memory Cells:
//   Cell 0 - Dialogue node
//   Cell 1,2 - Stuff done flag. If both 0, nothing. Otherwise when this is killed, set to 1.
//	 Cell 3 - The nav point the character marches to.
//   Cell 4 - If 1, this creature goes straight to the nav point immediately
//     and never returns

begincreaturescript;

variables;

short i,target;
short path_a_or_b = 0;
short last_walk;
short drake_confront = 0;
short call_help = 0;

body;

beginstate INIT_STATE;
	set_name(ME,"Pheleryss");
	set_boss_level(ME,2);
	
	last_walk = get_current_tick();
	break;

beginstate DEAD_STATE;
	if ((get_memory_cell(1) != 0) || (get_memory_cell(2) != 0))
		inc_flag(get_memory_cell(1),get_memory_cell(2),1);
break;

beginstate START_STATE; 
	// if I have a target for some reason, go attack it
	if (target_ok()) {
		if (dist_to_char(get_target()) <= 16)
			set_state(3);
			else set_foe_target(ME,-1);
		}
	
	if (get_foe_target(ME,8,0)) {
		do_attack();
		set_state(3);
		}
	if (who_shot_me() >= 0) {
		set_foe_target(ME,who_shot_me());
		do_attack();
		set_state(3);
		}
	
	if ((get_attitude(ME) < 10) && (get_nearest_party_char(6) >= 0)) {
		if ((gf(15,20) > 0) && (gf(15,5) == 0)) {
			set_attitude(ME,10);
			begin_talk_mode(4);
			}
		if (dist_to_nav_point(pc_num(),0) <= 3) {
			set_attitude(ME,10);
			begin_talk_mode(4);
			}
		if (drake_confront == 0) {
			drake_confront = 1;
			talk_no_exit(10);
			}
		}
		
	if (path_a_or_b == 0) {
		if (tick_difference(last_walk,get_current_tick()) > 1) {
			if (approach_nav_point(ME,1,2)) {
				last_walk = get_current_tick();
				path_a_or_b = 1;
				}
				else if (am_i_doing_action() == FALSE) {
					last_walk = get_current_tick();
					path_a_or_b = 1;
					}		
			}	
		}
	else if (path_a_or_b == 1) {
		if (tick_difference(last_walk,get_current_tick()) > 1) {
			if (approach_nav_point(ME,2,2)) {
				last_walk = get_current_tick();
				path_a_or_b = 2;
				}
				else if (am_i_doing_action() == FALSE) {
					last_walk = get_current_tick();
					path_a_or_b = 2;
					}		
			}	
		}
		else if (tick_difference(last_walk,get_current_tick()) > 4) {
				if (return_to_start(ME,2)) {
					last_walk = get_current_tick();
					path_a_or_b = 0;		
					}
					else if (am_i_doing_action() == FALSE) {
						last_walk = get_current_tick();
						path_a_or_b = 0;
						}
				}

	if (am_i_doing_action() == FALSE)
		end_combat_turn();
break;

beginstate 3; // attacking
	if (target_ok() == FALSE)
		set_state(START_STATE);

	if (call_help == 0) {
		print_named_str(ME,"calls for help!");
		run_char_animation(2,1,35);	
		pc_heard_sound(169);

		set_attitude(1001,10);
		alert_char(1001);
		set_act_at_dist(1001,1);

		call_help = 1;

		end();	
		}
	do_attack();
break;

beginstate TALKING_STATE;
	begin_talk_mode(10);
	break;